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Blender 2.8 Export

To export from Blender, make sure your content has been weighted to all the bones, has an armature modifier attached that is linked to the rig, and then choose “File/Export/FBX”.

If you are exporting only the selected items, make sure you have selected both the mesh(es) and Armature that they are attached to.

Fill in the FBX options as below:

This is crucial - you must choose “X Axis” for the Primary Bone Axis. And “-Y Axis” fro the Secondary Bone Axis:

When importing in Unity, you will usually need to set the FBX scale to 100.

knowledgebase/exporting_from_blender_2.8.txt · Last modified: 2019/02/22 02:49 by jaimi