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Library objects are used to store all the assets used to generate the various UMAs in the scene.

A library is a gameobject(s) that needs to exists in the scene and is needed for each of the different asset types; slots, overlays, and races.

Luckily, there is already a prefab set up with all the library objects in it. Find the “UMA_DCS” prefab and drag it in to the scene to instantiate it. It is located at “UMA/Getting Started/”.

There is also a newer Global Library that simplifies adding and accessing the various UMA assets. To access it, select from the top toolbar, “UMA→Global Library”. The global library is a resource, and does not need to exist in each scene.

See also

knowledgebase/library.txt · Last modified: 2019/01/18 17:56 by jaimi