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knowledgebase:wardrobe

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knowledgebase:wardrobe [2018/08/23 22:40]
kenamis [Asset]
knowledgebase:wardrobe [2018/08/23 22:48] (current)
kenamis [Asset]
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 //Wardrobe Slot// - This assigns the recipe to a Wardrobe Slot.  The wardrobe slots are defined on the race.  Characters can have only one recipe per Wardrobe slot at a time, so for example, adding a "​beard"​ recipe to a character will replace the existing "​beard"​ if there is one. //Wardrobe Slot// - This assigns the recipe to a Wardrobe Slot.  The wardrobe slots are defined on the race.  Characters can have only one recipe per Wardrobe slot at a time, so for example, adding a "​beard"​ recipe to a character will replace the existing "​beard"​ if there is one.
  
-//Suppress Wardrobe Slot(s)// - +//Suppress Wardrobe Slot(s)// - This will stop a different wardrobe slot from displaying. ​ For example, if you have a full-length robe assigned to a "​chest"​ wardrobe slot, you would want to suppress whatever is assigned to the "​legs"​ wardrobe slot, so they don't poke through. ​ This is typically used for dresses, robes, and other items that cover multiple body areas.
  
-//Hides Base Slot(s)// - +//Hides Base Slot(s)// - This is used to hide parts of the base recipe. ​ For example, if you create gloves, you may want to hide the "​hands",​ so you don't get poke-through.
  
-//​Replaces//​ - +//​Replaces//​ - This is used to replace part of the base recipe while keeping it's overlays. ​ For example, if you want to replace the head from the base race recipe with a High Poly head, you would "​replace"​ the head, not hide it.  Only one slot can be replaced, and the recipe should only contain one slot. 
 + 
 +//​MeshHideAssets//​ - List of [[MeshHideAsset|Mesh Hide Assets]] that will be applied when this wardrobe recipe is used. 
  
 //Shared Colors// -  //Shared Colors// - 
knowledgebase/wardrobe.txt · Last modified: 2018/08/23 22:48 by kenamis